Modern editor UX
Multi-cursor, command palette, fuzzy search, scriptable everything. The schematic editor feels like opening a code editor, not booting a 1990s CAD tool.
A modern workbench for analog and mixed-signal IC design. Schematic capture, layout, extraction, and simulation — with AI built for the iterate-and-tune workflow that defines analog.
Every generation of EDA after Virtuoso went after digital RTL or PCB because those surfaces were easier. Aluming goes after the part analog designers have actually been waiting for.
Multi-cursor, command palette, fuzzy search, scriptable everything. The schematic editor feels like opening a code editor, not booting a 1990s CAD tool.
An agent that understands your design intent. Size devices, sweep parameters, fix DRC and LVS errors, read back simulation results — all in one view.
Schematic capture, layout, parasitic extraction, and ngspice wired into a single iterate-and-tune loop. Not RTL. Not PCB. Analog.
Works with open PDKs (gpdk045, sky130, gf180) out of the box. Drop in your foundry PDK without a six-figure license.
Every action is a command. Every design state is text. Diff schematics in git. Drive runs from CI. Replay an entire tuning session.
Written in C++ on Qt. Microsecond response on schematics with thousands of devices. Runs on your laptop, not a remote license server.
Where Aluming sits relative to incumbents and other AI EDA startups.
Powerful, but the UX is from 1995 and the license is $100K+/seat.
We close the UX gap and the price gap.
Easier surfaces. Crowded, replicable, and not where the hard analog problems live.
We picked the harder, more valuable problem.
Early-stage and architecturally constrained.
We're shipping a real desktop workbench engineers want to live in.
I'm Saleem Bekkali, a USC '25 grad in Computer Engineering and Computer Science. I spent enough hours inside Cadence Virtuoso to know exactly where the 95% of wasted designer time goes. I'm building the tool I wished I had.
Aluming is a working build going through polishing and testing, with a public release 3–6 months out. Fundraising now, and looking for a technical cofounder who knows analog and ships.
Drop your email and what you're designing. We'll send a build when the time fits.
Or just email [email protected].